Tidak Bisa Download di Market

by erwin bong » Fri, 03 Dec 2010 11:49:23 GMT

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 Dear All,

Kok saya tidak download Aplikasi di Market ya?

Mohon pencerahan nya..




Other Threads

1. What to do about developers who publish games with the same name as what you have published...

Google doesn't have a unique constraint on app names to prevent this?
What am I saying, of course they don't.

Greg Donald
destiney.com | gregdonald.com


2. Drawings of View.onDraw() sometimes not shown when canvas was rotated

I have create a subclass of View and overwritten onDraw() - see some
test code below.
It draws a line consisting of some points. Before the line is drawn
the canvas is rotated and restore after the drawing.
The angle by which the canvas is rotated increases by 5 degrees every
time onDraw() is called.
The view is invalidated about once a second causing the view to be
Due to the rotated canvas the line drawn looks like a clock hand
rotating counter-clockwise.
This works - but not always. Sometimes the line is not drawn for one
or more seconds, although I know from the log statement that onDraw()
was called. Sometimes means: The line may be not shown after 8
seconds, then again after 35 seconds and so on.
If the canvas is not rotated the problem does not occur.
This also happens when I use a SurfaceView instead of a View.
It does not only occur in the simulator but also on my G1 - both using
Android 1.6.


public class NoMapView extends View {
    private int angle;
    private Paint paint;

    public NoMapView(Context context) {

    public NoMapView(Context context, AttributeSet attrs, int
defStyle) {
        super(context, attrs, defStyle);

    public NoMapView(Context context, AttributeSet attrs) {
        super(context, attrs);

    protected void onDraw(Canvas canvas) {

        if(paint == null) {
            paint = new Paint(Paint.ANTI_ALIAS_FLAG);

        Point center = new Point(getWidth() / 2, getHeight() / 2);

        canvas.rotate(-angle, center.x, center.y);
        for(int i=160; i<180; i++) {
            canvas.drawPoint(i, i, paint);

//              log.info("angle=" + angle);

        if(angle == 360) {
            angle = 0;


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