Paket Data Internet Apa Kira-Kira yang Cocok Buat Android? IM3, XL ato Simpati?

by Muhammad Muslih » Fri, 05 Mar 2010 07:47:07 GMT


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 karena saya udah pake Halo, ya terpaksa pake Flash. soalnya ribet kalo bawa
hape lebih dari 1 :D

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Paket Data Internet Apa Kira-Kira yang Cocok Buat Android? IM3, XL ato Simpati?

by Timmy Gunawan » Fri, 05 Mar 2010 09:44:39 GMT


 Xl mah parah.. tp uda terlanjur nomer utama sih hehe..

m
|simply Mgc




karena saya udah pake Halo, ya terpaksa pake Flash. soalnya ribet kalo bawa
hape lebih dari 1 :D



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Sponsored Links


Paket Data Internet Apa Kira-Kira yang Cocok Buat Android? IM3, XL ato Simpati?

by riswan christianto » Fri, 05 Mar 2010 09:46:38 GMT


 Wkwkwkwkwk ntar dikejar wiwieth loh




Xl mah parah.. tp uda terlanjur nomer utama sih hehe..

m
|simply Mgc





> "



Paket Data Internet Apa Kira-Kira yang Cocok Buat Android? IM3, XL ato Simpati?

by Dede Ardian » Fri, 05 Mar 2010 11:26:28 GMT


 *siul-siul di pincak*

2010/3/5 riswan christianto <berrii...@gmail.com>






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rgds,
wongompong
dede ardian

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Paket Data Internet Apa Kira-Kira yang Cocok Buat Android? IM3, XL ato Simpati?

by Trisno Hadinoto » Fri, 05 Mar 2010 13:00:20 GMT


 Bos reza betul kata bos dantez, semua tergantung tempat dipakainya. Apabila
bos reza bisa pakai paket matrix broadband didaerah nya maka ini kesempatan
untuk segera mengambilnya. Karena matrix broadband hanya keluar pada waktu
pameran ini saja dan itupun tiap kota hanya dikasih jatah keluarnya, Kalau
disurabaya setau saya hanya 300 kartu yang dikeluarkan.
Paket yang ditawarkan ada 2 dari matrix broadband :
1. Paket 90.000 dengan kapasitas 500 mb
2. Paket 175.00 dengan kapasitas unlimeted.
Mungkin bisa jadi bahan pertimbangannya bos reza.

*saya bukan orang indosat, waktu kemarin lihat dipameran dan dapat infonya
begitu.....

2010/3/5 dantez <blepe...@gmail.com>



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Paket Data Internet Apa Kira-Kira yang Cocok Buat Android? IM3, XL ato Simpati?

by Muhammad Muslih » Fri, 05 Mar 2010 14:00:36 GMT


 barusan apply Flash Basic yang corporate cmn 100rb

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Other Threads

1. How to build outside of Android with new parser/recognizer node

I have a new parser node and recognizer node. I am trying to build
open core outside android. I have followed the quickstart tutorial
which is in opencore directory. When I follow these instructions, it
does not recognize that I have added parser node and recognizer node
directories. I have included make files similar to the ones for MP4
parser and recognizer nodes within these new directories.

What do I need to do to make the build system recognize these new
directories and automatically generate the necessary pv_config.h,
rules.cml, sybols.cml, pv_config_derived.mk, pv_config_selected.mk,
and make files within build_config/opencore_dynamic?

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unsubscribe: android-porting+unsubscr...@googlegroups.com
website: 

2. OpenGL; GL11.glDrawTexiOES does not seem to work for Nexus One

Here's what my GL setup code detected:

I/WorldRenderer( 4454): Determining OpenGL Capabilities
I/WorldRenderer( 4454): OpenGL Vendor [Qualcomm]
I/WorldRenderer( 4454): OpenGL Renderer [Adreno]
I/WorldRenderer( 4454): OpenGL Version [OpenGL ES-CM 1.1] [CM] [1.1]
I/WorldRenderer( 4454): GL Extensions [GL_AMD_compressed_3DC_texture
GL_AMD_compressed_ATC_texture GL_ARB_texture_env_co
mbine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_vertex_buffer_object GL_ATI_compressed_texture_atitc
 GL_ATI_texture_compression_atitc GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_b
lend_subtract GL_EXT_stencil_wrap GL_OES_EGL_image
GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blen
d_subtract GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture GL_OES_draw_texture
GL_OES_extended_ma
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GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_for
mat GL_OES_stencil_wrap GL_OES_texture_cube_map
GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat ]
I/WorldRenderer( 4454): VBOs Supported
I/WorldRenderer( 4454): HW Mipmap generation supported
I/WorldRenderer( 4454): Finished determining OpenGL capabilities.
I/WorldRenderer( 4454): EGL_DEPTH_SIZE  = 16
I/WorldRenderer( 4454): EGL_BUFFER_SIZE  = 16
I/WorldRenderer( 4454): EGL_RED_SIZE  = 5
I/WorldRenderer( 4454): EGL_BLUE_SIZE  = 5
I/WorldRenderer( 4454): EGL_GREEN_SIZE  = 6
I/WorldRenderer( 4454): EGL_ALPHA_SIZE  = 0
D/WorldRenderer( 4454): OpenGL Surface Changed to (800x480)
D/CameraMan( 4454): Aspect Ratio = 1.6666666

DrawTexiOES is a standard 1.1 function, right?  It should be supported
then because this chip reports itself as 1.1-Common.  Perhaps you
could send an email to the Adreno guys and ask them about it.

I don't use that function but so far everything has worked 100% for
me.



> Thanks!

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